Sin City Game Now Has Project Lead Print E-mail
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Written by Thomas "CigDangle" Balistreri   
Thursday, 18 October 2007


Red Mile Entertainment, makers of Jackass the Game and Heroes of the Pacific, has signed on some well-known talent to work on the videogame adaptation of Frank Miller’s Sin City graphic novel series.

Sin City: The Game is set to be designed, written, and overseen by renowned videogame veteran and close friend of Frank Miller, Flint Dille.  Dille is probably most noted for his writing for the game The Chronicles of Riddick: Escape from Butcher Bay.  Frank and Flint are so close, that when Mr. Miller was writing 300, he named the storyteller of the novel "Dilios".

"Frank and I met during what I call our 'professional adolescence' when he was doing the Dark Knight and I was doing the Transformers cartoon series, and we've been great friends ever since,” says Dille.  "Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and -- without giving anything away -- probably die horribly. It's great to be working with the Red Mile team on this project. They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life."

Also participating in the game's development is Union Entertainment, a film and video game production house.  The Darkness was their latest offering, but they were instrumental in the conception of this project, generating the original Sin City concept document that first got Miller interested in adapting his work as a videogame.

According to Union President, Richard Leibowitz, "Sin City is one of a select few properties that everyone agrees is ideal for video games, and we're very proud to help make that happen."

Chronicles of Riddick has been hailed as an excellent game, so I can only hope that Dille works his magic with Sin City.  I trust that he will, especially since he is such close friends with Frank Miller.  I only fear someone else associated to the project will screw it up, as has been the fate of so many other licensed-property games. 

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Last Updated ( Thursday, 18 October 2007 )

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