14th August, 2012
There are many good games for iPhone and iPad; many of them take advantage of the large screen display to show retinal amazing colors and a graphic level that is too good for it in the palm of your hand. On the other hand also have games that although not outstanding in terms of visuals are very good in terms of its history, this is the case Nihilumbra.
Nihilumbra is a game developed by Beautifun Games that proposes us an adventure of learning, fear, action and peace. Our character, which has no name, is a small vacuum fled the kingdom. This empty dark one and gloomy that will pursue us during all the adventure.
With a classic-style adventure game in 2D, sidescrolling feels fairly simple and live according to what we can handle the iPad or iPhone. Although apparently a simple game at first sight has the same level of complexity and challenge.
One of the highlights of this game as stated above is his story which can be counted up to 6 languages: English, German, French, Italian, Spanish and Catalan. This just goes to show the level of importance of history for this small degree of iPad. Our small shadow over the world will learn certain skills and grow to control various elements of this earth that comes after you, alienates, attacks and threatens at every turn.
Adventure for iPhone:
No doubt this game for iOS is suitable for all audiences, and we think that children can learn a lot from it and teach them not only concepts of good and evil, but also has a gameplay that will help them gain practical better structure and how to play some video games.
Nihilumbra is an adventure with various levels and worlds, a fairly complete game that helps you solve puzzles in an intelligent and risky. Each decision must be taken with some caution because the vacuum is behind us and we can not catch us. Nihilumbra is an adventure that combines classic iPad defensive and offensive action with puzzle solving and delightfully profound story. Definitely a great buy for anyone who is looking for a game in the AppStore.
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